MASCARIA
A single-player roguelike card game inspired by Scopa(a classic Italian card game), where semi-random hands, table states, and joker-like masks create unstable mathematical puzzles.
Each round the player optimizes card captures to deal damage to a boss, while unclaimed table value is converted into self-damage.
Masks temporarily rewrite core rules—values, suits, captures, and scoring—introducing controlled chaos and high-leverage decisions.
Scoring rewards multi-card captures and exponential suit synergies, pushing risk–reward play.
This game has been made by Studio H501 during the Global Game Jam 2026.

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